Archive for May, 2008

Lost Treasures

Posted in Personal, TI-99/4a on May 31st, 2008 by adamantyr – 1 Comment

Still inching back into game design mode… I found an error with my battlemap editor, which was screwing up the tail end of maps. That’s fixed, but now I need to consider making a monster editor… I can always hack something together for test data, but the combat engine will need something to chew on. *sighs* A lot of work to even get a basic framework going…

In other news, I recently aquired some old TI equipment from a fellow 99′er in my area. His name is Hans Quennet, former USAF. He had it in his garage for quite some time (20 years), and his wife wanted him to get rid of it. I told him I’d be happy to take it and make sure it got to good homes. (And before you ask, the P.E. box is spoken for, and does NOT have anything exotic like a Myarc HDFC. All authentic TI cards.)

I must admit I felt quite a bit of nostalgia firing the box up. That musty smell of old electronics really gets the blood going! Of course, I do have my own P.E. box in my parent’s garage back home, so I’m hardly deprived… but all the little notes taped to the computer and box are heartwarming to see, I remember doing similar things myself!

The little monitor there is particularly cool. It’s a small comfortable size, and very similar to the old TI monitor in form, although it also has a B/W switch. Very nice! I think I may hang onto that.

The ‘phat lewt’ included several TI consoles, including one missing a space bar and in dubious operating shape, a beige/cream TI, one that’s pretty shiny new with the cables still in original cardboard packaging, Hans’s personal unit (in photo), and one that looks all right. All the black/silver ones have the mechanical keyboards instead of membranes that I can see, which is good news.

Software-wise, a small stock of base TI cartridges, nothing exotic of the later Triton/TM Direct days. Disk software consists of the E/A disks and TI-Artist (copy) with TI Artist’s Companions 1 and 2.

I spent an hour or two chatting with Hans, and he’s earned his ribbons as a 99′er. He spent a lot of time writing BASIC and XB programs, including a Scrabble game that he managed to optimize very effectively for speed. To which a friend asked him “How does it know it spelled the words right?” which was an annoying revelation for him. :)

He also told me a story about how an Apple store guy has shown him a fractal plotter, and scoffed when he mentioned his TI. Hans took that as a challenge and converted the Apple BASIC program to TI-BASIC, and left it to run overnight. In the morning, he’d gotten a fracal curve on screen (courtesy of CHAR defining) and he took a photo with a camera to show the guy, who was quite blown away. “You did this on a TI?!” he said incredulously. A dream moment for any 99′er. :)

I also found, while doing some eBay shopping, that I have a place in town here that buys and sells vintage and modern computer equipment. It’s called RE-PC, and they would probably be any vintage guy’s place to shop. I saw several old systems and some software; the only TI stuff I saw of note was a copy of Narovine’s Console Writer and Database cartridge… Not much else TI, although they just sold a P.E. box on EBay for a nice chunk of cash. If you live in the Seattle area and are into hardcore retro-vintage computing, check them out.

RE-PC Home Site

Title Deeds

Posted in CRPG, Development, TI-99/4a on May 9th, 2008 by adamantyr – Be the first to comment

I’ve been inching back into the CRPG work… mostly thinking about combat. I may need to write-out the entire battle engine in pseudo-code first, and then do an honest assessment of whether or not I have the memory to do what I want. Things have a way of taking up a LOT more space than you initially thought. I’d probably also go back to the idea of making the engine run in a stand-alone format for testing and refinement, and then integrating it into the travel engine.

In the mean-time, I’ve also been doing something more creative but of lesser priority.. the title screen.

A good title screen is something you tend to remember about a game. Ultima boasted some lively animated ones, and a lot of Apple II games made it a point to have a VERY good title screen, something that would draw people in if viewed in, say, a computer store.

The TI’s bitmap mode is actually very capable of generating some fantastic images, despite the color limitation of 2-colors per octet. (That’s 8-bits horizontal.) There’s even some very good utilities to convert images to TMS9918A bitmap format (Usually called mode 2), thanks to some overlap from the MSX crowd, who have done more of this sort of thing than 99′ers over the years.

I wanted a nice landscape picture for my title, but also something that wasn’t proprietary. So I went with a piece called “The White Mountains” by Thomas Moran, a famous painter of American landscapes in the late 19th century. It’s pleasing, and it’s public domain.

Converting it to the TI bitmap mode, though, has proven to be a real challenge. Just a straight computer conversion looks like absolute crap. This isn’t surprising, since the 15-color limitation is going to wreck havoc on a watercolor piece with a number of hues and gradients.

Right now, my solution has been to convert the images to something slightly closer, around 256 colors, then I have separated the background and foreground objects, and rendered them into black and white. From there, I can individually apply color to bring certain objects into better detail. I also want the piece to have a “black” background to go with the game. I may need to dither the background part a bit to lessen it, as the two combined at the moment make a royal mess that’s hard to distinguish…

I eventually plan to put the game’s title into the background, hopefully making the letters both stand out and flow with the picture… somehow. I’m not sure how well that’s going to come off as yet.