Archive for September, 2008

Autumn Musings

Posted in CRPG, Development, Personal on September 21st, 2008 by adamantyr – 2 Comments

Been awhile since I made a post… thanks for the poke, Stu. :)

I’ve been kept busy in real life with a bunch of things. I got a new job starting in a few weeks, which is very cool. Turned a very nice corner in my professional career. I’ve been running a 4th Edition D&D game which has been successful and so far, I’ve not tired of it. (It helps to run bi-weekly instead of weekly.)

I actually spent some time tonight looking over the combat engine. It’s been a long time since I did any actual coding for the game, so I have to re-familiarize myself with a lot of it. This is actually okay, because doing the combat engine is, in effect, writing something completely different.

I spent a long time in preconception for the game, more than a year, before actually sitting down and grinding out the travel engine. It was a nasty brutal job, filled with failed compilations, long debugging sessions, and a few new curse words. It’s cool that it’s more or less reached a “complete” state in that from now on, I’m just adding features, not core components. Now I have to do the same with combat.

So, I’m going to try and find the time this upcoming week or two to try and take that first big step with combat. I have the added worry with this job that if it turns out the code to control combat takes up too much space, I may be looking at having to refactor the game into a larger memory footprint. The fear of this happening is enough, at times, to make me paralyzed again to move on.

I need to get over that and move on!