Broken Crown (Hm, not a bad fantasy title…)
Posted in CRPG, Development, Personal on February 20th, 2009 by adamantyr – 1 CommentWell, turned out that work did NOT slow down… so it’s been rough to find time to do a lot of coding.
I also managed to break a crown (one of those things they put on teeth) which made life interesting. My dentist sounded more put out about it than I was; dentists as a group are very quality-driven.
I did some file creation work and editing; I changed around some of my item graphics, and also had to totally redo my item list. The list is now dynamically sized with pointers in the main program to where specific items are located. This makes it nice for the demo, as I can size it to only have what’s IN the demo, and nothing more.
I’m also doing some thinking on the control systems. What I have in my current demo code (0.40) is just will-fit-and-works code. Ideally, what player is active determines what actions are possible. And this system carries into the combat engine as well, so it makes perfect sense to have one code block for this and just have it populate and branch based on the current state (travel or combat).
The code for the new statistic screens is mostly done, as are the new backgrounds, so maybe this weekend I’ll be able to make my 0.4a travel demo. I’d feel more comfortable if that was working well before I continue with combat work.
