Premature Exultation

Ha ha! I got the FX to work! And it is beautiful…A Hit!

Well, it WAS beautiful, until I discovered a horde of bugs around it, such as:

  • Monster graphics are correct, but once in awhile the wrong file loads for a given monster
  • The timing on the effects appearing and disappearing along with the combat maps and updates needs to be better synced
  • Attack mapping seems broken, but ONLY with the rogue? It gets into a massive CPU over-write in the routine
  • At one interval that hasn’t repeated, I couldn’t Guard on the first turn with the wizard. It didn’t repro on subsequent turns

Obviously, the graphics and sound effects take a back-seat to the process of getting them on the screen. I got a lot of work ahead to clean up the code…

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