Author Archives: Adamantyr
Elevated Expectations
And back to CRPG stuff… I was at a remote forested theater/park for Easter this year, which had a beautiful viewpoint from a forested hill of a waterfall across from it. I realized such an awesome view would be impossible … Continue reading
Review: When a Star Falls
Time to take a short side trip in my blog to review a product… “When a Star Falls”, UK4, was the first Dungeons & Dragons module I ever purchased. It was back around 1984, when book stores were selling D&D … Continue reading
Animated Changes
I’m still working on content changes right now… graphics, sound effects, actual FX for all the spells… a lot of work to do before I go back to coding up things. One aside was to update my animation code. I’ve … Continue reading
From my Video to my Radio…
Bonus points if you can identify the source of today’s blog entry title… Camtasia is a FANTASTIC video recording software tool. My trial period will be up at the end of the month, but I’m definitely going to go ahead … Continue reading
Tactical Position
It was a bit more work than expected, but battlemaps are now loading dynamically AND units are being placed dynamically as well. The main problem I encountered was that my trigonometric functions were, well, not working right. I dug around … Continue reading
Battlemap Rebuild
As I continue working on the combat engine, finishing up other portions of “temporary” code has come up. One particular one is the use of battlemaps. Most of the 2D CRPG tactical combat games feature some kind of varied terrain … Continue reading
Checkmate
Let’s take a moment to look at the monster A.I… Monster A.I. can be as simple as just calculating the deltas of the positions and making them into coordinate change values. My favorite version of this came from an old … Continue reading
Ready, Aim, Fire!
Real life has been super busy and complicated lately, but I found some time to hammer out and get the ranged combat system fully functional. The big addition was adding sprite movement to the FX engine. I wrote up a … Continue reading
Things I Have Learned from Writing a Vintage CRPG
As I am now going into year 8 of creating my vintage CRPG, It’s time to take a look back at things and share what I’ve learned from the experience of having a hobby programming project. Or, you know, I’m … Continue reading
Debug Blues
Debugging the combat engine continues… it is really good to do so, though, since now it’s actually working and the bugs aren’t completely derailing it. Well, most of the time. A simple register shift being one off caused all the … Continue reading