Category Archives: Design

Transacting Scripts

My focus remains on turning out a working and complete demo of the game… I’ve written a bunch of code I haven’t even had a chance to test yet. And I’m currently working on plotting out a long-neglected portion of … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 4 Comments

Monstrously Complicated

So I decided to switch things up a notch, and move over into monster A.I. Why? Well, the FX spell system is now definitely working, the only tasks remaining are to implement and test out each spell individually. This won’t … Continue reading

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Burn baby burn!

And the spell is done! It’s amazing how much effort went into getting only a few seconds of action on the screen, but wow it’s beautiful! As part of my efforts, I also am making a few changes to how … Continue reading

Posted in CRPG, Design, TI-99/4a, Video | 2 Comments

Making Room and Untangling Things

Happy 2015 everyone! Yeesh… I’ve been working on this project for 10 years now… I seriously need to just get it done! I’ve been pretty busy since late December moving into the new home, and getting things organized and put … Continue reading

Posted in Coding, CRPG, Design, Personal, TI-99/4a | 2 Comments

Cast a Deadly Spell

Long long hiatus indeed… Life’s been keeping me busy lately, namely a wonderful awesome girl. 🙂 I’m turning my attention back to the CRPG… When I last left off, I was doing a lot of prep work for spell casting … Continue reading

Posted in Blog, Coding, CRPG, Design, Gaming, RPG, TI-99/4a | 1 Comment

Elevated Expectations

And back to CRPG stuff… I was at a remote forested area which had a beautiful viewpoint from a forested hill of a waterfall across from it. I realized such an awesome view would be impossible to do in my … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 8 Comments

Animated Changes

I’m still working on content changes right now… graphics, sound effects, actual FX for all the spells… a lot of work to do before I go back to coding up things. One aside was to update my animation code. I’ve … Continue reading

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Tactical Position

It was a bit more work than expected, but battlemaps are now loading dynamically AND units are being placed dynamically as well. The main problem I encountered was that my trigonometric functions were, well, not working right. I dug around … Continue reading

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Battlemap Rebuild

As I continue working on the combat engine, finishing up other portions of “temporary” code has come up. One particular one is the use of battlemaps. Most of the 2D CRPG tactical combat games feature some kind of varied terrain … Continue reading

Posted in Coding, CRPG, Design, Screenshots, TI-99/4a | 13 Comments

Checkmate

Let’s take a moment to look at the monster A.I… Monster A.I. can be as simple as just calculating the deltas of the positions and making them into coordinate change values. My favorite version of this came from an old … Continue reading

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