Category Archives: Screenshots
Hi all! So I went to Fest West 2017 this year, down in Woodland, WA. It was a 3+ hour drive for me to get there, but well worth it. I met a lot of great guys and saw some … Continue reading
So… In the last post I mentioned working on some TI-99/4a side projects. Well, I have finished one! 🙂 It is a 3D dungeon game called “Wizard’s Doom”, a spiritual sequel to the “Wizard’s Lair” and “Wizard’s Revenge” games developed … Continue reading
Sharing a map from the game!
It was a bit more work than expected, but battlemaps are now loading dynamically AND units are being placed dynamically as well. The main problem I encountered was that my trigonometric functions were, well, not working right. I dug around … Continue reading
As I continue working on the combat engine, finishing up other portions of “temporary” code has come up. One particular one is the use of battlemaps. Most of the 2D CRPG tactical combat games feature some kind of varied terrain … Continue reading
Real life has been super busy and complicated lately, but I found some time to hammer out and get the ranged combat system fully functional. The big addition was adding sprite movement to the FX engine. I wrote up a … Continue reading
Ha ha! I got the FX to work! And it is beautiful… Well, it WAS beautiful, until I discovered a horde of bugs around it, such as: Monster graphics are correct, but once in awhile the wrong file loads for … Continue reading