Category Archives: TI-99/4a

Burn baby burn!

And the spell is done! It’s amazing how much effort went into getting only a few seconds of action on the screen, but wow it’s beautiful! As part of my efforts, I also am making a few changes to how … Continue reading

Posted in CRPG, Design, TI-99/4a, Video | 2 Comments

Making Room and Untangling Things

Happy 2015 everyone! Yeesh… I’ve been working on this project for 10 years now… I seriously need to just get it done! I’ve been pretty busy since late December moving into the new home, and getting things organized and put … Continue reading

Posted in Coding, CRPG, Design, Personal, TI-99/4a | 2 Comments

Cast a Deadly Spell

Long long hiatus indeed… Life’s been keeping me busy lately, namely a wonderful awesome girl. 🙂 I’m turning my attention back to the CRPG… When I last left off, I was doing a lot of prep work for spell casting … Continue reading

Posted in Blog, Coding, CRPG, Design, Gaming, RPG, TI-99/4a | 1 Comment

Cause And Effect

So, I finished up the changes to my effects code… although it remains to plug it in and integrate it with the main code base! I thought I would take this opportunity to show what was done and why… Effects … Continue reading

Posted in Coding, CRPG, TI-99/4a | 1 Comment

Elevated Expectations

And back to CRPG stuff… I was at a remote forested area which had a beautiful viewpoint from a forested hill of a waterfall across from it. I realized such an awesome view would be impossible to do in my … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 8 Comments

Animated Changes

I’m still working on content changes right now… graphics, sound effects, actual FX for all the spells… a lot of work to do before I go back to coding up things. One aside was to update my animation code. I’ve … Continue reading

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From my Video to my Radio…

Bonus points if you can identify the source of today’s blog entry title… Camtasia is a FANTASTIC video recording software tool. My trial period will be up at the end of the month, but I’m definitely going to go ahead … Continue reading

Posted in Blog, CRPG, TI-99/4a, Video | 6 Comments

Tactical Position

It was a bit more work than expected, but battlemaps are now loading dynamically AND units are being placed dynamically as well. The main problem I encountered was that my trigonometric functions were, well, not working right. I dug around … Continue reading

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Battlemap Rebuild

As I continue working on the combat engine, finishing up other portions of “temporary” code has come up. One particular one is the use of battlemaps. Most of the 2D CRPG tactical combat games feature some kind of varied terrain … Continue reading

Posted in Coding, CRPG, Design, Screenshots, TI-99/4a | 13 Comments

Checkmate

Let’s take a moment to look at the monster A.I… Monster A.I. can be as simple as just calculating the deltas of the positions and making them into coordinate change values. My favorite version of this came from an old … Continue reading

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