Happy 2013 to everyone!
So, I made a New Year’s resolution to finish up my vintage CRPG this year. Needless to say, this is a daunting task. We’ll see how it goes…
I was in the middle of writing and debugging the combat engine the last time I left off with it, and it was very frustrating to deal with. The sprites weren’t showing up as expected, and the whole application was crashing with video-related errors. I’ll have to pick up the pieces there and figure out what was going wrong…
I also need to be wary of going backwards and wanting to revise the RP engine again. I’ve been playtesting the new D&D rules system, and it’s awfully tempting to go back and tinker with the mechanics. That’s fine to do, but I should stay focused on making a working combat engine first… stats can be messed with later.
Excellent, looking forward to it!
To cheer you on, here’s a screenshot from my rpg combat engine that I’ve been working on – your posts were a great starting point:
https://www.dropbox.com/s/9nigkbwtou1ioah/Combat%202012-02-21.png
Wow, that is sweet! Looks like the Commodore 64? You have a webpage up for this one?
Yep, C64, though it’s pretty much all plain C except for the field of view calculation and tile rendering.
And no webpage for this yet, as the screenshot implies I haven’t had much time to work on it this year.
Oh you did Ultima III-IV Gold? Those are awesome.
I’d like to invent a time machine so that we can travel back to 1982 and release our homebrew RPG projects on the market.
Back in the 1980s, I started and stopped many RPG projects (I still have many of the disk images). I’m sometimes tempted to use elements from these for my next one. Then I think about it, then quietly abandon that idea.
Right now, I’m actually thinking about making an RPG for the Atari 2600.
Keep at it Adamantyr!
I know what you mean about the rules for D&D 4th ed. They seem naturally designed for a comptuer game. Of course, there is always WOW…
Thanks! Actually, I meant D&D Next, which is 5th edition. It’s actually a return to the older rules set.