-
Recent Posts
Recent Comments
- adamantyr on A Delayed Update
- darthtruder on Character and System Developing
- adamantyr on Character and System Developing
- Ontor on Character and System Developing
- WizardGuy on Update: New Project!
Archives
- November 2024
- February 2024
- September 2023
- April 2023
- September 2022
- December 2021
- August 2021
- February 2021
- January 2021
- December 2020
- November 2020
- September 2020
- July 2020
- May 2020
- March 2020
- December 2019
- November 2019
- October 2019
- September 2019
- August 2019
- July 2019
- June 2019
- May 2019
- April 2019
- March 2019
- February 2019
- January 2019
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- May 2017
- March 2017
- December 2016
- September 2016
- January 2016
- December 2015
- November 2015
- September 2015
- April 2015
- March 2015
- February 2015
- December 2014
- December 2013
- August 2013
- April 2013
- March 2013
- February 2013
- January 2013
- August 2012
- September 2011
- August 2011
Categories
Meta
Category Archives: Coding
A Delayed Update
Wow, it’s been awhile. I apologize to anyone who visited the page and it wouldn’t load; it was offline nearly a month due to an Amazon update that rebooted the server. So it’s been nine months, and I haven’t gotten … Continue reading
Character and System Developing
Happy 2024 to all! Another year, another effort to get myself back into developing games over playing them. 🙂 I received Baldur’s Gate 3 for Christmas, which is VERY good. I’ve also been a steady player and fan of Fallout … Continue reading
Digging Dilemmas
Hello all! It’s been awhile since my last post, things have been busy! I started a new job at the beginning of the year, so I’ve been really focused on that. I also participated in a Retro RPG Roundtable discussion … Continue reading
Posted in Blog, Coding, Design, Personal, Screenshots, Video
Leave a comment
Update: New Project!
Hi, sorry for the long quiet! As we all know, 2022 didn’t turn out to be much better than the prior two years… I’ve also been mostly occupied with patching and maintaining Realms of Antiquity in hobby time. But at … Continue reading
Making a CRPG Part 2 – Maps, Scrolling and Line of Sight
In this, part 2, we will be looking at scrolling maps, a pivotal element of top-down 2D computer role play games of yore. I think something that is lost on many modern gamers, who didn’t grow up in the 80’s. … Continue reading
Posted in Coding, CRPG, Design
2 Comments
Making a CRPG – Part 1: Infrastructure and Platform
In this, the first part of several, I will talk about the creation of Realms of Antiquity for the TI-99/4a home computer. There will be technical, narrative, and designer content, with plenty of side-treks. Strap yourselves in! I should add … Continue reading
Many Thanks
A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading
Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a
2 Comments
Alpha Ongoing
So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading
Trades and Revisions
Churning onward… As part of my work coding up traps for the encounter module, I realized I had to make my damage approach consistent. There’s effectively two kinds of damage reduction, one for wounding effects and one for every other … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
Leave a comment
Now serving Monster #43…
Made a nice push and got a LOT of code work done. All that’s really left in the Combat module is alteration spells (which requires retooling them for the new data design, as well as adding some new stuff like … Continue reading
Posted in Coding, CRPG, Design, Screenshots, TI-99/4a
Leave a comment