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Category Archives: Coding
Bits and Battlemaps
Continuing my work on the combat module, and finishing up the start module! Some updates… While studying a hex dump of Castle of Tharrogad for the Color Computer 3, I noticed an interesting data pattern… All the text strings had … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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A Preview
A new video… the title screen with music! Work on the combat module is proceeding slowly… I have to solve the battlemap generation problem, which is a totally new design. I also did some clean-up work with my external tools. … Continue reading
Mischief Managed
The manager module is code complete! And with about a kilobyte to spare… I suppose I shouldn’t be too surprised it managed to take up nearly 12k… building interfaces and controls is by far the most expensive operation in any … Continue reading
Posted in Coding, CRPG, TI-99/4a
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Happy New Year
Happy 2018 everyone! I didn’t get quite as much done as I’d hoped, but I did make some significant progress on the CRPG. I finally finished the title screen! I may still go back and tweak it a bit later, … Continue reading
Posted in Coding, CRPG, Screenshots, TI-99/4a
9 Comments
Hardware Hassles
Been a busy holiday weekend… My company, while in software, is also in retail so they wanted coverage during the entire five-day holiday shopping period to make sure nothing went wrong. I ended up doing a couple of very early … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
2 Comments
Running the Gauntlet
Hi all! So I went to Fest West 2017 this year, down in Woodland, WA. It was a 3+ hour drive for me to get there, but well worth it. I met a lot of great guys and saw some … Continue reading
Posted in Coding, Design, Gaming, Screenshots, TI-99/4a
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Dungeon Crawling
So… In the last post I mentioned working on some TI-99/4a side projects. Well, I have finished one! 🙂 It is a 3D dungeon game called “Wizard’s Doom”, a spiritual sequel to the “Wizard’s Lair” and “Wizard’s Revenge” games developed … Continue reading
Posted in Coding, CRPG, Design, Screenshots, TI-99/4a
14 Comments
Hammer and Screwdriver
What’s that title mean? That while you can drive nails and screw-in screws without tools, it’s a much longer and more exasperating process… Tools for development are always needed. Besides my map and graphic editors, I have also wrote tools … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
3 Comments
Transacting Scripts
My focus remains on turning out a working and complete demo of the game… I’ve written a bunch of code I haven’t even had a chance to test yet. And I’m currently working on plotting out a long-neglected portion of … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
4 Comments
Monstrously Complicated
So I decided to switch things up a notch, and move over into monster A.I. Why? Well, the FX spell system is now definitely working, the only tasks remaining are to implement and test out each spell individually. This won’t … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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