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Category Archives: Coding
Making Room and Untangling Things
Happy 2015 everyone! Yeesh… I’ve been working on this project for 10 years now… I seriously need to just get it done! I’ve been pretty busy since late December moving into the new home, and getting things organized and put … Continue reading
Cast a Deadly Spell
Long long hiatus indeed… Life’s been keeping me busy lately, namely a wonderful awesome girl. 🙂 I’m turning my attention back to the CRPG… When I last left off, I was doing a lot of prep work for spell casting … Continue reading
Cause And Effect
So, I finished up the changes to my effects code… although it remains to plug it in and integrate it with the main code base! I thought I would take this opportunity to show what was done and why… Effects … Continue reading
Elevated Expectations
And back to CRPG stuff… I was at a remote forested area which had a beautiful viewpoint from a forested hill of a waterfall across from it. I realized such an awesome view would be impossible to do in my … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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Animated Changes
I’m still working on content changes right now… graphics, sound effects, actual FX for all the spells… a lot of work to do before I go back to coding up things. One aside was to update my animation code. I’ve … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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Tactical Position
It was a bit more work than expected, but battlemaps are now loading dynamically AND units are being placed dynamically as well. The main problem I encountered was that my trigonometric functions were, well, not working right. I dug around … Continue reading
Posted in Coding, CRPG, Design, Screenshots, TI-99/4a
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Battlemap Rebuild
As I continue working on the combat engine, finishing up other portions of “temporary” code has come up. One particular one is the use of battlemaps. Most of the 2D CRPG tactical combat games feature some kind of varied terrain … Continue reading
Posted in Coding, CRPG, Design, Screenshots, TI-99/4a
13 Comments
Ready, Aim, Fire!
 Real life has been super busy and complicated lately, but I found some time to hammer out and get the ranged combat system fully functional. The big addition was adding sprite movement to the FX engine. I wrote up a … Continue reading
Posted in Coding, CRPG, Screenshots, Video
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Debug Blues
Debugging the combat engine continues… it is really good to do so, though, since now it’s actually working and the bugs aren’t completely derailing it. Well, most of the time. A simple register shift being one off caused all the … Continue reading
Posted in Coding, CRPG, Design
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Premature Exultation
Ha ha! I got the FX to work! And it is beautiful… Well, it WAS beautiful, until I discovered a horde of bugs around it, such as: Monster graphics are correct, but once in awhile the wrong file loads for … Continue reading
Posted in Coding, CRPG, Screenshots
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