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Category Archives: Coding
Bug Extermination
Okay, I spent several hours on code fixing, building, re-building, file editing, spreadsheet updates… all aimed at getting the game back on a (sort of) running basis. I also thought some new screenshots would be nice to splash around the … Continue reading
Posted in Blog, Coding, CRPG, Design, Screenshots
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A Static Situation
So, I’ve done a further bit of change to how weapons and armor work… now all base types (sword, dagger, leather armor, etc.) have fixed amounts for ALL statistics, read from CPU memory. (I could push it out to disk … Continue reading
Posted in Coding, CRPG, Design, Gaming
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Eating on the Run
The code and spreadsheets are a’changing… so far, I’m really looking forward to how the changes work. With simpler math, the combat engine should be much easier to balance out. As usual, changing some spells was in order. I had … Continue reading
Posted in Coding, CRPG, Design
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A Farewell to Arms
The refactoring continues… part of which is the redesign of how weapons and armor work. Playing World of Warcraft in the last few years has really made me recognize the serious problem of high-scaling. Basically, if you create a system … Continue reading
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Ready, set, action!
Okay, I got my new system figured out in my mind… actually re-configuring the code base to use it is a long arduous process I probably won’t start for awhile, but at least I know what I’m going to do. … Continue reading
Posted in Coding, CRPG, Design
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Moving Forward
Okay, so the debugging has started again… and it is a pain. If there was one major downside to vintage programming, it’s that the debugging tools are either absent or lousy. But, I’ll report more on that when I have … Continue reading