Category Archives: Design

A Delayed Update

Wow, it’s been awhile. I apologize to anyone who visited the page and it wouldn’t load; it was offline nearly a month due to an Amazon update that rebooted the server. So it’s been nine months, and I haven’t gotten … Continue reading

Posted in Assembly, Coding, CRPG, Design, Gaming, Personal, Roguelike, TI-99/4a | 1 Comment

Character and System Developing

Happy 2024 to all! Another year, another effort to get myself back into developing games over playing them. 🙂 I received Baldur’s Gate 3 for Christmas, which is VERY good. I’ve also been a steady player and fan of Fallout … Continue reading

Posted in Blog, Coding, Design, Gaming, Roguelike, TI-99/4a | 3 Comments

Digging Dilemmas

Hello all! It’s been awhile since my last post, things have been busy! I started a new job at the beginning of the year, so I’ve been really focused on that. I also participated in a Retro RPG Roundtable discussion … Continue reading

Posted in Blog, Coding, Design, Personal, Screenshots, Video | Leave a comment

Making a CRPG Part 2 – Maps, Scrolling and Line of Sight

In this, part 2, we will be looking at scrolling maps, a pivotal element of top-down 2D computer role play games of yore. I think something that is lost on many modern gamers, who didn’t grow up in the 80’s. … Continue reading

Posted in Coding, CRPG, Design | 2 Comments

Making a CRPG – Part 1: Infrastructure and Platform

In this, the first part of several, I will talk about the creation of Realms of Antiquity for the TI-99/4a home computer. There will be technical, narrative, and designer content, with plenty of side-treks. Strap yourselves in! I should add … Continue reading

Posted in Assembly, Coding, CRPG, Design, TI-99/4a | 11 Comments

All I Want for Christmas

Wow… It’s amazing to be here. On the cusp of release! My plan is to do so next month, in time for the holidays. 😀 I’m currently working on the “release candidate” code, which is me playing a game all … Continue reading

Posted in CRPG, Design, Personal, Screenshots, TI-99/4a | 6 Comments

Inch by Inch

Well we are officially into the last third of the year, four months left in 2020 to keep my New Year’s resolution to release the game in 2020… This post coincides with the release of beta 33. (If you’re asking … Continue reading

Posted in Beta, CRPG, Design, Screenshots, TI-99/4a, Video | 3 Comments

Goodbye 2019!

Another year gone, another year the CRPG is not done… Bah! However, it’s NEARLY done. 🙂 Beta testing has been ongoing for over a month, and it’s been going well. A lot of bugs and changes introduced to make the … Continue reading

Posted in Blog, CRPG, Design, Personal, TI-99/4a | 2 Comments

Beta Max

November 1st, I’m running out of time to not have to update the copyright on the title screen… But things are going smoothly, and beta testing should begin very soon! Right now I’m fixing game engine bugs to get it … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 11 Comments

Chaotic Cartography

Been a crazy month… My cat had to be rushed to the ER again, this time with an actual urinary blockage. They cleared it with a urethra tube, but now he MUST be on prescription urinary foods from now on. … Continue reading

Posted in CRPG, Design, Personal, Screenshots, TI-99/4a | 5 Comments