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Category Archives: Design
Map Making
Another year, another resolution to get the CRPG done. This time I mean it though. 😉 I’m not updating that copyright on the title page again! I made a couple engine fixes, my favorite being that monsters now don’t move … Continue reading
Posted in CRPG, Design, Graphics, Screenshots, TI-99/4a
4 Comments
Year in Review
First of all, happy new year! So a year is nearly gone… what has been done, and what’s left to do? I decided in mid-2017 to start using the AMS (Advanced Memory System) for the game, which gave me tons … Continue reading
Posted in CRPG, Design, Personal, TI-99/4a, Uncategorized
2 Comments
Twas the Night Before
If you celebrate Christmas, a merry Christmas eve to you! If you don’t, happy holidays of whatever form of winter solstice festival you choose to observe! 😉 I’m just about finished testing out spells. I’ve gone through all the different … Continue reading
Posted in CRPG, Design, TI-99/4a
2 Comments
Phone a Friend
I’ve finally reached my end of year vacation time, hurrah! Besides holiday stuff going on, I also have a new cat in the house, a beautiful tuxedo long-hair I rescued from Petco. She’s slowly getting used to the house and … Continue reading
Bug Hunt Blues
Happy upcoming holidays to everyone! Crawling along with the work… Bugs are becoming a major hassle. I implemented monster and mob movement, which have been disabled for quite some time. This created a perplexing bug where suddenly the game would … Continue reading
Posted in Assembly, CRPG, Design, Screenshots, TI-99/4a
2 Comments
Trimming the Grimoire
I’ve been hard at work with the game the last few days… There are many bugs to hunt down and features to test! Part of the fun of playing the game is the refinements you can add to make gameplay … Continue reading
Posted in CRPG, Design, TI-99/4a
2 Comments
Great Balls of Fire
Another video, this time of the fireball spell. I did a video in the older game engine some years back, it was by far the most popular video I did. 🙂 It’s also the one that comes up most frequently … Continue reading
Posted in CRPG, Design, TI-99/4a, Video
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Anchors Away
Another video, this time of the sailing in action! The hardest part of it is plotting the ship’s course, which is stored in a transaction. This particular map is slanted which made counting the steps particularly difficult… Ranged weapons are … Continue reading
Posted in CRPG, Design, TI-99/4a, Video
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Alpha Ongoing
So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading
Phat Lewt
Despite not having a post for awhile, I’ve been very busy on the game! I’ve been updating the progress page with various bugs and issues. There’s a LOT of code to test and fix; in particular I know the FX … Continue reading
Posted in CRPG, Design, Screenshots, TI-99/4a
2 Comments