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Category Archives: Design
Work in Progress
Quick share of some screenshots of where I’m at… So initially I got a nice video garbage screen when going to combat. Lots of bugs with functions not returning to the caller, workspace overlaps, and video buffer overruns. After getting … Continue reading
Posted in CRPG, Design, Screenshots, TI-99/4a
2 Comments
Garbage Time
Despite the lack of posts, I have not been idle… After a lot of testing, I’m satisfied with my battlemap generator. I’ve populated the data table with some entries that are undefined (graphics sets in later parts of the game) … Continue reading
Posted in CRPG, Design, Gaming, TI-99/4a
8 Comments
Random Thoughts
And now a side-trek on random number generation… Pseudo-random numbers have been a part of software design for awhile. It’s a field that is still very heavy in the mathematics area, because a large part of it is about trying … Continue reading
Posted in Assembly, CRPG, Design, TI-99/4a
7 Comments
Battling Bugs
Okay, a couple new things… One, after all the excitement and talk of the latest expansion for World of Warcraft, I decided to renew my subscription after over four years just to play a bit. I have two and a … Continue reading
Posted in CRPG, Design, Graphics, Screenshots, TI-99/4a
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Trades and Revisions
Churning onward… As part of my work coding up traps for the encounter module, I realized I had to make my damage approach consistent. There’s effectively two kinds of damage reduction, one for wounding effects and one for every other … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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Now serving Monster #43…
Made a nice push and got a LOT of code work done. All that’s really left in the Combat module is alteration spells (which requires retooling them for the new data design, as well as adding some new stuff like … Continue reading
Posted in Coding, CRPG, Design, Screenshots, TI-99/4a
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Do the Split
So it turns out that 12k was NOT enough for both combat encounter generation and management. I had 1K left and still a ton of things to write. So I’m splitting the encounter portion into a separate module. Fortunately, this … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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Halfway Point
So, now that it is July, the year is more than half over. My intention was to have the game complete by the end of the year. Will I make it? We will see… I changed tactics and stopped working … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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Working On It
Another quick update… It’s been a busy couple of weeks, and at the end of this week I’m going to ACE Comic Con in Seattle, so it’s going to stay that way! I’ve been working on the dynamic battlemap generation. … Continue reading
Crickets…
Sorry for the lack of updates recently. Work has been brutal and the weather (sunny and VERY warm) has necessitated spending more time outdoors mowing and doing basic yard maintenance. I did a little testing and found some bugs in … Continue reading