Category Archives: Design

Eating on the Run

The code and spreadsheets are a’changing… so far, I’m really looking forward to how the changes work. With simpler math, the combat engine should be much easier to balance out. As usual, changing some spells was in order. I had … Continue reading

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A Farewell to Arms

The refactoring continues… part of which is the redesign of how weapons and armor work. Playing World of Warcraft in the last few years has really made me recognize the serious problem of high-scaling. Basically, if you create a system … Continue reading

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Ready, set, action!

Okay, I got my new system figured out in my mind… actually re-configuring the code base to use it is a long arduous process I probably won’t start for awhile, but at least I know what I’m going to do. … Continue reading

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Reload and Restart

Happy 2013 to everyone! So, I made a New Year’s resolution to finish up my vintage CRPG this year. Needless to say, this is a daunting task. We’ll see how it goes… I was in the middle of writing and … Continue reading

Posted in Blog, CRPG, Design, Personal, TI-99/4a | 7 Comments