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Category Archives: Gaming
Dragon Questing…
While working on my transaction stuff I’m also doing some research on the needs of the story that I’ve had on my mind for the last several years and what the engine needs to do to make it happen. But… … Continue reading
Posted in Blog, CRPG, Design, Gaming
2 Comments
Cast a Deadly Spell
Long long hiatus indeed… Life’s been keeping me busy lately, namely a wonderful awesome girl. 🙂 I’m turning my attention back to the CRPG… When I last left off, I was doing a lot of prep work for spell casting … Continue reading
Review: When a Star Falls
Time to take a short side trip in my blog to review a product… “When a Star Falls”, UK4, was the first Dungeons & Dragons module I ever purchased. It was back around 1984, when book stores were selling D&D … Continue reading
Things I Have Learned from Writing a Vintage CRPG
As I am now going into year 8 of creating my vintage CRPG, It’s time to take a look back at things and share what I’ve learned from the experience of having a hobby programming project. Or, you know, I’m … Continue reading
A Static Situation
So, I’ve done a further bit of change to how weapons and armor work… now all base types (sword, dagger, leather armor, etc.) have fixed amounts for ALL statistics, read from CPU memory. (I could push it out to disk … Continue reading
Posted in Coding, CRPG, Design, Gaming
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Processing Progressions
So… I’m working on a new game. 🙂 No, the CRPG is not abandoned. I’ve just shelved it for now because I want to work on something smaller scale I can finish. Also something I can actually play and have … Continue reading
Posted in Gaming, Roguelike, TI-99/4a
6 Comments
Virtuous Travels
I’m taking a sabbatical from writing my CRPG to playing some at the moment. Hey, I’ll call it research… that’s the ticket. 🙂 Good Old Games recently started offering the first six games of the Ultima series for purchase. They … Continue reading
Posted in CRPG, Gaming
4 Comments