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Category Archives: Screenshots
Rogues Gallery
Sorry for the long time between posts… I’ve been working hard at the 3rd disk’s contents. The Progress tab will tell you where I’m at! In the meanwhile, I decided to write up a “monster graphics extractor” tool so I … Continue reading
Posted in CRPG, Graphics, Screenshots, TI-99/4a
4 Comments
Green Times
Interesting times right now… First we had St. Patrick’s Day. And Emerald City Comic Con, which naturally uses the color green rather heavily with the brand. And things are definitely greening up, Seattle hit a temperature high for the month … Continue reading
Posted in CRPG, Design, Personal, Screenshots, TI-99/4a
2 Comments
Two Nearly Down, Two to Go
I’m now in the process of wrapping up the second world disk… There’s a few transactions to write up, I need to finish populating the map headers with character and monster data, and I need to add the tile set … Continue reading
Posted in CRPG, Design, Screenshots, TI-99/4a
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Centralize and Reorg
I had no idea I had so many maps to draw… It’s definitely taking longer than I thought! I started on the 2nd disk’s contents, but I’m jumping all over to start the 3rd and 4th as well. In particular, … Continue reading
Posted in CRPG, Design, Screenshots, TI-99/4a
6 Comments
Map Making
Another year, another resolution to get the CRPG done. This time I mean it though. 😉 I’m not updating that copyright on the title page again! I made a couple engine fixes, my favorite being that monsters now don’t move … Continue reading
Posted in CRPG, Design, Graphics, Screenshots, TI-99/4a
4 Comments
Bug Hunt Blues
Happy upcoming holidays to everyone! Crawling along with the work… Bugs are becoming a major hassle. I implemented monster and mob movement, which have been disabled for quite some time. This created a perplexing bug where suddenly the game would … Continue reading
Posted in Assembly, CRPG, Design, Screenshots, TI-99/4a
2 Comments
Many Thanks
A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading
Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a
2 Comments
Alpha Ongoing
So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading
Phat Lewt
Despite not having a post for awhile, I’ve been very busy on the game! I’ve been updating the progress page with various bugs and issues. There’s a LOT of code to test and fix; in particular I know the FX … Continue reading
Posted in CRPG, Design, Screenshots, TI-99/4a
2 Comments
Work in Progress
Quick share of some screenshots of where I’m at… So initially I got a nice video garbage screen when going to combat. Lots of bugs with functions not returning to the caller, workspace overlaps, and video buffer overruns. After getting … Continue reading
Posted in CRPG, Design, Screenshots, TI-99/4a
2 Comments