Category Archives: TI-99/4a

Many Thanks

A very happy Thanksgiving to everyone! I am always thankful that I have at least a few people paying attention to my project. Despite taking WAY too long on it. 🙂 I’ve been working on an FX tester recently. FX … Continue reading

Posted in Assembly, Coding, CRPG, Screenshots, TI-99/4a | 2 Comments

Alpha Ongoing

So I’m definitely in alpha stage with the game engine. For those of you unfamiliar with software, alpha testing is typically testing of the project with internal testers, and using both white and blackbox testing. At the moment, the sole … Continue reading

Posted in Assembly, Coding, CRPG, Design, Screenshots, TI-99/4a | 1 Comment

Phat Lewt

Despite not having a post for awhile, I’ve been very busy on the game! I’ve been updating the progress page with various bugs and issues. There’s a LOT of code to test and fix; in particular I know the FX … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Work in Progress

Quick share of some screenshots of where I’m at… So initially I got a nice video garbage screen when going to combat. Lots of bugs with functions not returning to the caller, workspace overlaps, and video buffer overruns. After getting … Continue reading

Posted in CRPG, Design, Screenshots, TI-99/4a | 2 Comments

Garbage Time

Despite the lack of posts, I have not been idle… After a lot of testing, I’m satisfied with my battlemap generator. I’ve populated the data table with some entries that are undefined (graphics sets in later parts of the game) … Continue reading

Posted in CRPG, Design, Gaming, TI-99/4a | 8 Comments

Random Thoughts

And now a side-trek on random number generation… Pseudo-random numbers have been a part of software design for awhile. It’s a field that is still very heavy in the mathematics area, because a large part of it is about trying … Continue reading

Posted in Assembly, CRPG, Design, TI-99/4a | 7 Comments

Battling Bugs

Okay, a couple new things… One, after all the excitement and talk of the latest expansion for World of Warcraft, I decided to renew my subscription after over four years just to play a bit. I have two and a … Continue reading

Posted in CRPG, Design, Graphics, Screenshots, TI-99/4a | Leave a comment

Trades and Revisions

Churning onward… As part of my work coding up traps for the encounter module, I realized I had to make my damage approach consistent. There’s effectively two kinds of damage reduction, one for wounding effects and one for every other … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | Leave a comment

Combat Complete

The combat module is finished! I ended up moving combat end determinations into the Encounter module, so that work will be completed there. Now that I got some code space to spare, I may have a complex “You found a … Continue reading

Posted in CRPG, TI-99/4a | 5 Comments

Now serving Monster #43…

Made a nice push and got a LOT of code work done. All that’s really left in the Combat module is alteration spells (which requires retooling them for the new data design, as well as adding some new stuff like … Continue reading

Posted in Coding, CRPG, Design, Screenshots, TI-99/4a | Leave a comment