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Category Archives: TI-99/4a
Do-Over Dialogue
So… I need to re-engineer my file system for dialogue. I hadn’t loaded the current game executable on my actual TI in awhile, so I decided to try, mainly to make sure I hadn’t introduced any problems. Initially I had … Continue reading
Conversation Starters
After a lot of back and forth, I finally got transactions working… Well, mostly. I’m debugging new issues all the time. π But here’s a short video of one in progress:
Posted in Coding, CRPG, TI-99/4a, Video
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Quick Update
Gotten quite a bit of ground covered since my last post… All the bugs I first encountered are fixed, but there’s plenty more to deal with. π I took a brief side-trek to write myself some console applications in C# … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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Stop and Go
Debugging in assembly language is rather like being a plumber… You have this pipe, and it’s full of gunk, debris, hair, and other bits of nastiness. It also has various redirects, T sections, valves, andΒ a bunch of other things. … Continue reading
Posted in Coding, CRPG, Screenshots, TI-99/4a
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Demo Anxiety
Back from Con, it was a blast! Meeting David Tennant and Billie Piper was especially cool. π Back on the game, I decided to step back from combat engine work for a bit and get the rest of the game … Continue reading
Posted in CRPG, Design, TI-99/4a
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Con Bound
A quick update… I’m going to be at Emerald City Comic Con for the next four days, enjoying myself! Always a nice way to recharge the batteries. My revisions for levels/experience and bit-delimited text are largely done. I then decided … Continue reading
Revisioning and Ranting
Work continues, but I had to take a step back and revise code… I’m revising all my code to use bit-delimited text as much as possible. I was able to use a lot less data tables for constructing interface screens, … Continue reading
Posted in CRPG, Design, Personal, TI-99/4a
6 Comments
Bits and Battlemaps
Continuing my work on the combat module, and finishing up the start module! Some updates… While studying a hex dump of Castle of Tharrogad for the Color Computer 3, I noticed an interesting data pattern… All the text strings had … Continue reading
Posted in Coding, CRPG, Design, TI-99/4a
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A Preview
A new video… the title screen with music! Work on the combat module is proceeding slowly… I have to solve the battlemap generation problem, which is a totally new design. I also did some clean-up work with my external tools. … Continue reading
Mischief Managed
The manager module is code complete! And with about a kilobyte to spare… I suppose I shouldn’t be too surprised it managed to take up nearly 12k… building interfaces and controls is by far the most expensive operation in any … Continue reading
Posted in Coding, CRPG, TI-99/4a
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