Category Archives: TI-99/4a

Dungeon Crawling

So… In the last post I mentioned working on some TI-99/4a side projects. Well, I have finished one! 🙂 It is a 3D dungeon game called “Wizard’s Doom”, a spiritual sequel to the “Wizard’s Lair” and “Wizard’s Revenge” games developed … Continue reading

Posted in Coding, CRPG, Design, Screenshots, TI-99/4a | 14 Comments

Autumn Update

Hey all… if there’s anyone still out there! 🙂 It’s been a busy year for me… I migrated from an SDET (Software Development Engineer in Test) to an SDE (Software Development Engineer) role in my work, which seriously cut into … Continue reading

Posted in CRPG, Design, TI-99/4a | 4 Comments

Piecing it Together

Happy 2016 everyone! I’m currently working on the world maps for the game. I realized that I needed to sit down and start generating the content… all of it. Towns, people, quests, items sold, locations… everything! The main reason why … Continue reading

Posted in CRPG, Design, RPG, Screenshots, TI-99/4a | 2 Comments

A Bird’s Eye View…

Sharing a map from the game!

Posted in CRPG, Design, Screenshots, TI-99/4a | 4 Comments

Holiday Updates

Working hard on this! I’ve been doing a lot of new things in preparation for the game itself. Here are some of the highlights: No Demo I decided that I’m not going to release a demo. My reason? A demo … Continue reading

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Bullet points

Another five months, another sporadic update… 🙂 Been busy with various things; my girlfriend and I completed our living room decor this weekend and it is beautiful! If only my office was that clean and zen… After spending some time … Continue reading

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Hammer and Screwdriver

What’s that title mean? That while you can drive nails and screw-in screws without tools, it’s a much longer and more exasperating process… Tools for development are always needed. Besides my map and graphic editors, I have also wrote tools … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 3 Comments

Transacting Scripts

My focus remains on turning out a working and complete demo of the game… I’ve written a bunch of code I haven’t even had a chance to test yet. And I’m currently working on plotting out a long-neglected portion of … Continue reading

Posted in Coding, CRPG, Design, TI-99/4a | 4 Comments

Monstrously Complicated

So I decided to switch things up a notch, and move over into monster A.I. Why? Well, the FX spell system is now definitely working, the only tasks remaining are to implement and test out each spell individually. This won’t … Continue reading

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Burn baby burn!

And the spell is done! It’s amazing how much effort went into getting only a few seconds of action on the screen, but wow it’s beautiful! As part of my efforts, I also am making a few changes to how … Continue reading

Posted in CRPG, Design, TI-99/4a, Video | 2 Comments